Chris Howard (Author), Matthew McFarland (Author), Ron
Spencer (Illustrator)
Perhaps one of the most interesting setting books for Werewolf:
the Apocalypse, this book ventures into Egypt, the ancient homeland
of the Silent Striders. After a wonderful piece of fiction telling
the tale of Nepthys, kin to the Silent Striders who fell into
vampirism and the punishment she recieved, this book starts out
with a nice introduction to the themes and mood of the setting,
complete with a lexicon of Garou specific words for Egypt, the
Middle East and Africa. The next chapter covers the history of
Egypt from the Garou's point of view (with input on the Mokole and
Bastet), starting from Set and Osiris' war in ancient Egypt to the
coming of Islam to the British, French and Turksih occupations to
the modern era. Theres even a nice little timeline of Egypt's
history with dates, and a chronology of rulers (the various
Egyptian Dynasties, the Roman and Byzantine Empires, Arab
Caliphates, etc).
In the subsequent chapter we get a look at major elements in
Egypt's culture, politics, geography and environment including a
look at Islam, political parties, indigenous wildlife, minorities
like the Copts, ancient ruins, cities like Cairo and Alexandria and
places such as Lake Nasser or the Sinai. More importantly, there is
an examination of the supernatural side of Egypt, including a look
at the Tuat, Egypt's unique cultural spin on the Umbra, which
includes four Umbral Towers (one for each element and direction,
spiritually marking the boundaries of Egypt's borders) and the
Twelve Hours of the Night (twelve Umbral Domains from Egypt's
mythology). There is also a look at major Garou and Wyrm Caerns in
Egypt. The next chaper goes onto to cover major NPCs for each
Tribe, including Cairene Glass Walkers and Bone Gnawers, the Silver
Fangs of House Wise Heart, Bedouin Uktena, Red Talons in the
Western Desert, Sufic Stargazers, British Fianna and, of course,
the Silent Striders.
The fourth chapter looks at major storyteller devices in Egypt,
such as Jackal Fever, the Eaters of the Dead, the Egyptian Umbra,
Sutekh's Curse and a secret Rite developed by the Children of Gaia
that allows the Silent Striders to briefly return to Egypt. Theres
also an examination of the Ahadi, an alliance of African Fera which
includes Egypt in it's territory, and a look at the native Shifters
of Egypt (Mokole, Bastet, etc), as well as some information for
games set in ancient Egypt. Following this is a chapter on various
antagonists in Egypt, such as the vampiric Followers of Set, Endron
Oil (a subsidiary of Pentex), the Black Spiral Dancers, the Ratkin
of Suez and even a few horrors unique to Egypt. This book does a
wonderful job covering Egypt (and the Middle East in general),
especially with the metaplot of the Striders trying to retake their
homeland from the Leeches. Not only that, but your players can get
in on everything from Jackal Fever and the fall of House Wise Heart
to the sealing of the Ahadi. A great resource, and it fits in well
with other Mummy and "Year of the Scarab" products in representing
Egypt and the Middle East.
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