An epic adventure includes the revised Desert of Desolation series
plus totally new adventures within Raurin, a desert wilderness set
within the Forgotten Realms.
A Campaign Adventure for Character Levels 5-10:
Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust.
As
the cool night air drains the heat from the sand, you & your
friends huddle around your campfire, glancing nervously at the giant
pyramid in the distance.
Gradually, the winds change direction, bearing a thin streak of white mist toward you from the pyramid.
It
swirls & takes shape as a faceless man dressed in ancient robes
& an ornate head-piece; moonlight shining through his ghostly body
& robes, he lifts his arms toward the pyramid & speaks.
It was magic that conveyed you all to Bralizar, & an ancient map that guided you through the pass in The Dustwall.
But
it was, after all, the tales that finally brought you to this place -
tales of endless wealth, of spirit-guarded pyramids, of crystalline
obelisks, of gemstones with mysterious properties.
Now,
as the haunted voice of the spectre before you begins his tale, you
wonder if the treasure & the quest are worth the price...perhaps
your very lives.
Are you really the heroes of the
prophecies, those who will overcome the foretold tests, & those for
whom the treasure awaits?
It is time to search your hearts before you venture further into the Desert of Desolation.
Origins (III): The Forgotten Realms. TSR was generally
moving away from Greyhawk in 1987, in large part due to Gary Gygax's
departure from the company. To replace their primordial campaign, TSR
was developing a new setting, which would debut in just two months as
the Forgotten Realms Campaign Set (1987). TSR would heavily
support their new setting with new products, but they were also
retrofitting old products into the new world. One of the first such
retconned products would be I3-5: Desert of Desolation.
TSR decided to adapt Desert of Desolation in part because the
Forgotten Realms' creator, Ed Greenwood, didn't have many scenarios
ready for publication. He had huge piles of Realmslore, but adventures
were more troublesome. His Realms dungeons weren't appropriate because
they tended to be either megadungeons (which were too big to easily
publish, though TSR would find a way in the '90s) and minidungeons
(which were too short, as they were intended for just a few hours play).
However, most of Greenwood's games were less traditional, more organic
sessions, centering on "heavy roleplaying, many subplots, a huge cast of
supporting characters, lots of 'loose ends' that led to future
adventures, the PCs choosing where to go and what to do, NPCs reacting
to PC activities, and politics, trade, and 'day jobs' playing a far
larger role than dungeon-delving" — and that couldn't be easily adapted
to general play.
On
the Threshold of Discovery! The ancient lands of Osirion are blanketed
by the sands of time, and eldritch secrets and vast riches lie just
beneath the sun-blistered surface. As modern Osirion opens its tombs to
outsiders for the first time in centuries, many of these lost treasures
and secrets are now emerging—some more malign than others. Can your
group of heroes brave terrible guardians, foul cults, and the burning
sands of the desert to stop the rebirth of an ancient tyrant?
This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and traps of the Mummy’s Mask Adventure Path. Choose your character’s class, build a deck of equipment, magic, and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add unique gear and awesome magic to their decks as they gain incredible powers, all of which they’ll need to challenge more and more powerful threats.
The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes:
. More than 500 cards, featuring 7 character classes, a wide array of gear and magical treasures,
and dozens of allies, monsters, and villains from the Mummy’s Mask storyline.
. "The Half-Dead City Adventure Deck," which begins your journey through the Mummy’s Mask Adventure Path.
. A complete set of 5 polyhedral dice.
This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and traps of the Mummy’s Mask Adventure Path. Choose your character’s class, build a deck of equipment, magic, and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add unique gear and awesome magic to their decks as they gain incredible powers, all of which they’ll need to challenge more and more powerful threats.
The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes:
. More than 500 cards, featuring 7 character classes, a wide array of gear and magical treasures,
and dozens of allies, monsters, and villains from the Mummy’s Mask storyline.
. "The Half-Dead City Adventure Deck," which begins your journey through the Mummy’s Mask Adventure Path.
. A complete set of 5 polyhedral dice.












