Necrotect is a Tomb Kings melee infantry unit in Total War:
Warhammer II: Rise of the Tomb Kings. All the Necrotects see now is purity
besmirched. With a whipcrack they strive once more for perfection.
Necrotects were the artisans of ancient Nehekhara - not
common labourers, but architects of extraordinary skills whose ambitions far
outpaced what could be achieved in a mortal lifespan. In death, Necrotects have
lost none of their frenetic drive. They are filled with a compulsive need to
pull down the inferior, vulgar cities of their enemies and supplant them with
vast monuments of their own design. In life, Necrotects were stern taskmasters
who oversaw tens of thousands of Nehekharans as they toiled under the blazing
sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff
faces before vast columns of slaves dragged the stones across the desert and
hauled them into position. All Necrotects were foul tempered, and they would
dispense summary punishment at the slightest provocation, hating anything and
anyone that threatened their art. In death, much of their work lies broken or
damaged by the greed of tomb robbers and invading armies. Necrotects have been
driven to a blinding rage by the wanton desecration of their beloved
masterpieces, and they have sworn to have revenge. In battle, Necrotects lead
the Tomb King's regiments like the work gangs of old. They exude the same aura
of hatred they possessed in life, and their mere presence instils a magical
state of fury in the Undead warriors of Nehekhara.
Constructs generally are what will win the Tomb Kings
battles. The Necrotects provides bonuses exclusively to constructs. Simply put,
Necrotects will make constructs more defensive, giving them heals, missile
resistance, and armour. The unit itself is also a decent melee combatant with a
bonus vs. infantry. For this reason, they are useful for buoying the Tomb Kings
front line and maintaining their constucts. Overall, a solid support hero.
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