Thursday, April 16, 2020

Heroic Maps - Geomorphs: Desert Temple Entrances


Desert Temple: Entrances



A printable geomorphic dungeon floorplan compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: Five 10x10 battlemaps depicting doors and entrances to Ancient Egyptian-style temples. Each tile features an outdoor area (which matches with Desert Wilderness) and the interior of an Ancient temple or tomb. The set is designed to work alongside the other maps in the Desert Temple range to create huge Egyptian encounter maps. 

Uses: Explore the lost ruins of Egypt, bring an artefact to the Priests in the temple, escape the tomb of the Pharaoh with the Mummy's treasure, unlock puzzles and ancient secrets, dare to awaken the Grand Hierophant, discover if there really is a 'Curse of the Mummy', seek a blessing of the spirits still haunting the temple complex, use the pools of water in a summoning ceremony, visit the long forgotten Palace of the Pharaoh, walking past the statues of ancient Kings.

Also included is a set of 300dpi full size jpgs, for poster printing or VTT (Full jpegs feature gridded and non-gridded outdoor-area versions)

About Heroic Maps
Our game boards were originally designed to be used with Heroquest.  That's why you'll notice we don't mark the doors or add furniture - you can put these wherever you want them, using you favourite system (paper or 3D).  This will mean the board can be different every time you use it. You can download our free door pack here:
Heroic Maps boards are flexible enough to be used with many game systems.

Mix and Match with other Heroic Maps!

 

 

Egyptian art preview - Conquest of the Gods






The artwork is done by the talented Daniel Mitchell and shows off not only some of the historical units that are going to be in the game but of course some of the mythological figures too. That Ureaus looks amazing. A fire breathing Cobra, how can it get better than that?



Tuesday, April 14, 2020

Necrotect


Necrotect is a Tomb Kings melee infantry unit in Total War: Warhammer II: Rise of the Tomb Kings. All the Necrotects see now is purity besmirched. With a whipcrack they strive once more for perfection.

Necrotects were the artisans of ancient Nehekhara - not common labourers, but architects of extraordinary skills whose ambitions far outpaced what could be achieved in a mortal lifespan. In death, Necrotects have lost none of their frenetic drive. They are filled with a compulsive need to pull down the inferior, vulgar cities of their enemies and supplant them with vast monuments of their own design. In life, Necrotects were stern taskmasters who oversaw tens of thousands of Nehekharans as they toiled under the blazing sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff faces before vast columns of slaves dragged the stones across the desert and hauled them into position. All Necrotects were foul tempered, and they would dispense summary punishment at the slightest provocation, hating anything and anyone that threatened their art. In death, much of their work lies broken or damaged by the greed of tomb robbers and invading armies. Necrotects have been driven to a blinding rage by the wanton desecration of their beloved masterpieces, and they have sworn to have revenge. In battle, Necrotects lead the Tomb King's regiments like the work gangs of old. They exude the same aura of hatred they possessed in life, and their mere presence instils a magical state of fury in the Undead warriors of Nehekhara.

Constructs generally are what will win the Tomb Kings battles. The Necrotects provides bonuses exclusively to constructs. Simply put, Necrotects will make constructs more defensive, giving them heals, missile resistance, and armour. The unit itself is also a decent melee combatant with a bonus vs. infantry. For this reason, they are useful for buoying the Tomb Kings front line and maintaining their constucts. Overall, a solid support hero.