Tomb Kings are a major race introduced in Total War:
Warhammer II via a paid DLC. They are playable in campaign, multiplayer and
custom battles. In campaign, players can choose between four playable
subfactions, each led by a different legendary lord.
The Tomb Kings were previously a great human empire called
Nehekhara (now known as the Land of the Dead), themed on ancient Egypt.
However, the empire of Nehekhara was destroyed by the necromancer Nagash and
his vampires, causing the mummified dead of Nehekhara to rise. The Tomb Kings
now seek to reclaim their lost glory, and take vengeance on Nagash and the
vampires. The armies of the Tomb Kings consist of ranks of skeleton soldiers
and chariots, supported by towering animated statues of bone and stone.
A summary of Tomb Kings gameplay:
Units: Tomb Kings
focus on ranks of skeleton infantry and chariots, combined with powerful
animated statues and constructs.
Elite units: They
also have Regiments of Renown and campaign-exclusive Legions of Legend.
Realm of Souls: As
Tomb Kings armies take damage in battle, a bar fills up mass-healing the army
and allowing a Ushabti to be summoned.
Day of Awakening:
In campaign, Tomb Kings do not require money for unit recruitment or upkeep,
instead having unit/army caps which are increased by buildings/technologies.
Canopic Jars: A
unique resource used for research and by the Mortuary Cult.
Mortuary Cult: A
cult of priests who use resources to craft magical items and elite Legions of
Legend.
Nine Books of
Nagash: In the Eye of the Vortex campaign, Tomb Kings don't compete with
rituals, but rather search for these books. Books can also be searched for in
other campaigns.
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