Thursday, October 17, 2019

Game: Warhammer II - Tomb Kings


Tomb Kings are a major race introduced in Total War: Warhammer II via a paid DLC. They are playable in campaign, multiplayer and custom battles. In campaign, players can choose between four playable subfactions, each led by a different legendary lord.

The Tomb Kings were previously a great human empire called Nehekhara (now known as the Land of the Dead), themed on ancient Egypt. However, the empire of Nehekhara was destroyed by the necromancer Nagash and his vampires, causing the mummified dead of Nehekhara to rise. The Tomb Kings now seek to reclaim their lost glory, and take vengeance on Nagash and the vampires. The armies of the Tomb Kings consist of ranks of skeleton soldiers and chariots, supported by towering animated statues of bone and stone.

A summary of Tomb Kings gameplay:

    Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.

    Elite units: They also have Regiments of Renown and campaign-exclusive Legions of Legend.

    Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up mass-healing the army and allowing a Ushabti to be summoned.

    Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep, instead having unit/army caps which are increased by buildings/technologies.

    Canopic Jars: A unique resource used for research and by the Mortuary Cult.

    Mortuary Cult: A cult of priests who use resources to craft magical items and elite Legions of Legend.

    Nine Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings don't compete with rituals, but rather search for these books. Books can also be searched for in other campaigns.

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