Thursday, July 5, 2018

Pathfinder: GameMastery Module J1: Entombed with the Pharaohs (OGL)

A journey adventure for 6th-level characters.

Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures.

Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?

The adventure includes information on the city of Sothis and the ancient tomb that lies nearby, as well as details on rival adventurers bent on getting to the treasure first.

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Pathfinder Module J4: The Pact Stone Pyramid (OGL)

A journey adventure for 8th-level characters

An Osirian noblewoman has discovered the lost pyramid of Ahn'Selota buried beneath the shifting desert sands. Hidden within it is a great magic that allowed the Four Pharaohs of Ascension to rule the land. If this corrupt sorceress gets her hands on this power, she'll bring back the ancient pharaohs and rule beside them, eradicating the current government in Osirion and plunging the region into immortal despotism. With tens of thousands of lives at stake, the only way for the PCs to stop her is to find the source of the magic before she does and destroy it—or steal it for themselves.

The Pact Stone Pyramid is a dungeon-based adventure compatible with the 3.5 edition of the world's most popular roleplaying game. This adventure includes all you need to send your heroes into an ancient trap-filled pyramid guarded by strange monsters and concealing the secret magic of the millennia-old pharaohs.

This adventure is set in Osirion, the Egyptian-themed land in the Pathfinder Chroncles campaign setting, but it can easily be adapted for use in any world. It can be used on its own or as a sequel to J1: Entombed with the Pharaohs to create a greater campaign arc. For more information on this region, check out the Pathfinder Chronicles Campaign Setting or the Pathfinder Chronicles Gazetteer.

Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
Written by Michael Kortes

Pathfinder Mummy's Mask Series


Mummy's Mask is the fourteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from February 2014 through to July 2014. It is set in the Garundi nation of Osirion and deals with the possible rebirth of the ancient pharaoh Hakotep I.


The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lay just beneath the sun-blistered surface. As modern Osirion opens its vaults and tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more troublesome than others. Hakotep I, a now-forgotten pharaoh, was robbed upon his burial. A secret sect took his heart and his funerary mask, both containing a portion of his soul. Betrayed the chance to pass on into the afterlife during his burial, Hakotep has existed in a state between life and death for millennia. The recent rediscovery of one of these lost soul fragments has allowed the trapped pharaoh to once again work in this world to redress the wrongs committed against him, and a cult worshipping him as a god-king grows in the heart of Osirion. Can a group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of this ancient tyrant?


On the Threshold of Discovery! The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lie just beneath the sun-blistered surface. As modern Osirion opens its tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more malign than others. Can your group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant?
This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and traps of the Mummy’s Mask Adventure Path. Choose your character’s class, build a deck of equipment, magic, and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add unique gear and awesome magic to their decks as they gain incredible powers, all of which they’ll need to challenge more and more powerful threats.
The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes:
. More than 500 cards, featuring 7 character classes, a wide array of gear and magical treasures,
and dozens of allies, monsters, and villains from the Mummy’s Mask storyline.
. "The Half-Dead City Adventure Deck," which begins your journey through the Mummy’s Mask Adventure Path.
. A complete set of 5 polyhedral dice.


Sunday, May 27, 2018

Hidden Labyrinths of Egypt



There is an incredible ‘Lost’ underground city located beneath the Pyramids of Giza, and despite the fact that only a few know about it today, it was extremely well documented in the past.

Although there are very few remains, and historical accounts seem to differ, the Labyrinth of Egypt, the Labyrinth of Hawara, did actually exist over four thousand years ago. The Labyrinth of Egypt was located near the ancient town of Arsinoe (Crocodilopolis), and south of the pyramid of Hawara, in the area known today as the Fayum. The actual location of the Egyptian Labyrinth was discovered by Professor Flinders Petrie in 1888. The Labyrinth itself had been so completely demolished that the only remains left was a large bed of stone fragments. In this pile of stone chips a few items of interest were discovered, including scattered bits of the foundations, solid granite shrines, a large well, north and south facing door jambs, fragments of statues and a large granite figure of of Amenemhat III.

There were enough fragments left from the original foundations to enable Petrie to determine the size and position of the structure. For more information about the animations that TMBA created of the

Labyrinth, you can go here: ttp://www.tmba.tv/3d-animation-studio/archaeology/labyrinth-egypt/ TMBA, Inc. - Animation Studio 330 West 38th Street, New York, NY 10018 (212) 789-9077



Saturday, May 19, 2018

Predynastic Egypt by MIKHAIL VASILEV


***Localizations: English, Русский, 中文, Español, Deutsch, Français, Italiano, Čeština***
 

Turn-based historical simulation strategy will lead you through the history of Pre-Dynastic Egypt. Starting from 5000 B.C. you will guide the nomadic and humble Egyptian tribe through all the hardships to prosperity and power culminating in the Unification of Lower and Upper Egypt.
Supported languages: English, Chinese Simplified, Russian, German, French, Italian, Spanish.

Get ready to witness evolutionary breakthroughs that enabled early Egyptians to march into faraway lands, fight catastrophes, hardships and ultimately establish first Egyptian state. Will you be able to re-enact the events that unfolded historically or will you doom your fledgling chiefdom into forgotten annals of history? Get an intimate knowledge about events that took place before the Classic Egypt eras through this unique game.

* Simulation of the ancient world
Wars, drought, enemy invasions, epidemics, internal turmoil, migration of the tribes, religious ceremonies, exploration of distant lands, celebrations and more than 100+ other events and trials await you in the game!


* Technological evolution of mankind
48 historically accurate technologies and cultural achievements of Pre-Dynastic Egypt with interesting descriptions, will show the technological evolution of mankind on the example of the Egyptian civilization.


* Mysteries of Egyptian religion and culture
You will see the birth of the unique religion of the Nile civilization, starting with beliefs in spirits and ending with the gods of Pre-Dynastic Egypt and you will learn the secrets known only to archeologists and Egyptologists!


* Reconstructed map of Ancient Egypt
Accurate reconstruction of the geographic map of ancient Egypt 5000-3000 BC, taking into account the climatic changes of that period when the Sahara was a Savannah and not a desert and Wadies were rivers and not roads.


* Reconstructed city of Hierakonpolis
Accurate archaeological reconstruction of the Hierakonpolis - the former center of Pre-Dynastic Egypt. You will build the real houses, temples and tombs, that were excavated by archeologists in XX-XXI century.

Books: The Kane Chronicles

 
The Red Pyramid
Since his mother’s death six years ago, Carter Kane has been living out of a suitcase, traveling the globe with his father, the brilliant Egyptologist Dr. Julius Kane. But while Carter’s been homeschooled, his younger sister, Sadie, has been living with their grandparents in London. Sadie has just what Carter wants—school friends and a chance at a “normal” life. But Carter has just what Sadie longs for—time with their father. After six years of living apart, the siblings have almost nothing in common. Until now. On Christmas Eve, Sadie and Carter are reunited when their father brings them to the British Museum, with a promise that he’s going to “make things right.” But all does not go according to plan: Carter and Sadie watch as Julius summons a mysterious figure, who quickly banishes their father and causes a fiery explosion. Soon Carter and Sadie discover that the gods of Ancient Egypt are waking, and the worst of them—Set—has a frightening scheme. To save their father, they must embark on a dangerous journey—a quest that brings them ever closer to the truth about their family and its links to the House of Life, a secret order that has existed since the time of the pharaohs.

The Throne of Fire
Ever since the gods of Ancient Egypt were unleashed in the modern world, Carter Kane and his sister Sadie have been in trouble. As descendants of the House of Life, the Kanes have some powers at their command, but the devious gods haven’t given them much time to master their skills at Brooklyn House, which has become a training ground for young magicians. And now their most threatening enemy yet—the chaos snake Apophis—is rising. If they don’t prevent him from breaking free in a few days’ time, the world will come to an end. In other words, it’s a typical week for the Kane family. To have any chance of battling the Forces of Chaos, the Kanes must revive the sun god Ra. But that would be a feat more powerful than any magician has ever accomplished. First they have to search the world for the three sections of the Book of Ra, then they have to learn how to chant its spells. Oh, and did we mention that no one knows where Ra is exactly? Narrated in two different wisecracking voices, featuring a large cast of new and unforgettable characters, and with adventures spanning the globe, this second installment in the Kane Chronicles is nothing short of a thrill ride.

The Serpent’s Shadow
When young magicians Carter and Sadie Kane learned how to follow the path of the Ancient Egyptian gods, they knew they would have to play an important role in restoring Ma’at—order—to the world. What they didn’t know is how chaotic the world would become. The Chaos snake Apophis is loose and threatening to destroy the earth in three days’ time. The magicians are divided. The gods are disappearing, and those who remain are weak. Walt, one of Carter and Sadie’s most gifted initiates, is doomed and can already feel his life force ebbing. Zia is too busy babysitting the senile sun god, Ra, to be of much help. What are a couple of teenagers and a handful of young trainees to do? There is possibly one way to stop Apophis, but it is so difficult that it might cost Carter and Sadie their lives, if it even works at all. It involves trusting the ghost of a psychopathic magician not to betray them, or worse, kill them. They’d have to be crazy to try it. Well, call them crazy. With hilarious asides, memorable monsters, and an ever-changing crew of friends and foes, the excitement never lets up in The Serpent’s Shadow, a thoroughly entertaining and satisfying conclusion to the Kane Chronicles.


Riordan Wiki

Amazon