Saturday, October 27, 2018

Osiris Myth


The myth of Osiris was perhaps the most popular of all the Egyptian stories. Pieces of this story have been found throughout Egypt. One of the most appealing aspects of the Osiris myth is the human-like behavior of the gods within the story. Many of the other gods of the Egyptian pantheon were rather emotionless and their stories far less interesting. With the Osiris story, the gods display a broad range of emotions that made them more real to mere mortals.

Egyptian hieroglyphics do not normally include vowels, so the exact transliteration and pronunciation remains unknown. The name Osiris is Latinized Greek for the original Egyptian name, transliterated into Latin script as Wsjr. Various versions include: Asar, Asaru, Aser, Ausar, Ausare, Auser, Ausir, Usir, Usire, Wesir and Yasar. Gods sometimes had different names, as did all of the latter-day pharaohs. So, we would need to know all of the names of a pharaoh or a god before we could accumulate all of their background information.

Like all very old myths, there are many versions of each of the stories in the block of myths which comprise the Osiris legend.

The key players are,

•         Osiris—king of the gods and ruler of all Egypt.

•         Isis—sister and wife of Osiris.

•         Sett—brother of Osiris.

•         Nephthys—sister and wife of Sett.

•         Horus—son of Isis and Osiris, conceived after the death of the father.

The name “Isis” is Greek for the Egyptian frequently transliterated as Aset or Iset. The “t” ending is frequently taken as feminine. Sett is an obvious exception to this rule, but it may indicate that the gender of this god may have changed in the distant past, or it may indicate a feminine or matriarchal side.

“Sett” is an alternate spelling used in this book to keep from confusing the god’s name with the common English word of the same spelling. “Set” is the most common transliteration of the Egyptian. In Greek, he is called Seth. Other transliterations include Setekh, Setesh, Sutekh and Suty.

“Horus” is an alternate spelling of the Greek “Horos.” Egyptian has been transliterated as Her, Heru and Hor.

“Nephyths” is Greek for Egyptian—Nebet-het or Nebt-het.

In the Beginning

Long before Ra, the sun god, had grown old and had left Earth to dwell solely in the sky, he had ruled the Earth and all of its inhabitants. He was able to see enough of the future to realize that any children by Nut would overthrow him as king. This is similar to other myths whereby god-kings feared being overthrown by their own children, including the gods of Greek mythology. With his great power, Ra commanded that Nut should not be able to bear any child on any day of the year.

This curse greatly distressed Nut. She knew that it could not be reversed. She consulted Thoth (Greek for Tehuty or Djehuty), a god of wisdom, education and writing. If anyone could solve her curse, he could.

Thoth reasoned a way to get around Ra’s command. In the act of superior cunning, he challenged Khonsu, the Moon-god, to a contest of checkers. For each game that Thoth would win, Khonsu had to give up a tiny portion of his light. Game after game, Thoth continued to win, and Khonsu ultimately lost a significant percentage of his light. Finally, Khonsu would play no longer. Thoth gathered up all the light he had won and from it fashioned five additional days that would belong to no year. Until then, a year had consisted of 360 days—the number of degrees in a circle. These new days would become festival days between one year and the next. Because of the losses, Khonsu could no longer shine at constant brightness throughout the month, but would have to grow dimmer toward the end of each month, and could only grow in brightness after the end of each month.

Finally, Nut was able to have children. On the first festival day, she bore Osiris. Then, on each successive day, she gave birth to another god—Horus the Elder, Sett, Isis, and Nephthys. Ra’s curse had been fulfilled to the letter, but also had been defeated on a technicality.

When Osiris came of age, he married his sister. Likewise, Sett married Nephthys.

Conflict in the Land

Osiris, through the wisdom of his wife, became king of all Egypt—a land called in the early days, Kemet (from km, which means black, like the dark, rich soil of the Nile flooding).

Humans had not yet discovered agriculture and frequently had turned to cannibalism in order to survive. They were a violent, warring lot, and this greatly distressed Isis. She discovered wild wheat and barley which grew throughout the land. Osiris developed methods of cultivating these as crops and taught humans the art of agriculture. He also taught them how to bake bread from the wheat and how to brew beer from the barley. He taught them the arts of music and poetry.

With every good thing that Osiris and his wife did for the people of the world, Sett became more and more envious. The more people loved the god-king, and his wife, the more Sett wanted to destroy them and to take the place of his brother on the throne.

Osiris had gone on a long trip to other nations to spread the knowledge of civilization to other peoples. Isis ruled while he was away. When the king returned, Sett was among the first to welcome his brother back, but the younger, jealous God had conspired with 72 of his wicked friends to defeat Osiris.

Sett had obtained the exact dimensions of his older brother and had commissioned the construction of an elaborate box to be made of cedar and ebony, plus gold and ivory. In celebration of his brother’s return, Sett threw the richest possible feast and invited his most loyal friends. After Osiris had grown relaxed and happy with song, food, and wine, Sett brought out the elegant chest he had commissioned. He announced to the crowd that he would give this fine box to whoever would fit inside the chest perfectly.

Several of the guests tried to fit within the finely made chest, but some were too short, too tall, too fat or too thin. Finally, Osiris asked if he could try out the box. As the king hunkered down into the box, all of the guests gathered around in anticipation.

Osiris cried out that the fit was snug. “The chest is mine!”

Sett hissed with glee, “Yes, my brother. And it will be yours forever.” With that, Sett slammed the lid down and as many guests as could reach the box helped to nail the lid shut. They sealed every crack with molten lead and tossed the chest into the Nile.

The Search for Osiris

The river carried the chest downstream, and it came to rest at the base of a tamarisk tree. Soon, the tree grew around the chest, hiding it from view. The mayor of the town saw that the tree had grown more beautiful than any other and claimed it for himself, not realizing that it contained the body of Osiris.

Isis looked far and wide for her husband’s body. Following all of the clues, she came to the town where the tamarisk tree grew. Isis, in disguise, went to work for the mayor’s wife. While there, she grew fond of their children and offered to make one of them immortal. While she was passing the child through flame to burn away the mortal flesh, the mother attacked Isis, not understanding the great honor the goddess had intended to bestow on her child. Thus, the mayor’s child lost its chance at immortality.

Suddenly, Isis took off her disguise and revealed her true nature. The mayor and his wife fell down in terror asking what they could do for the goddess to win her pleasure. Isis asked only for the tree and its contents. When she retrieved her husband’s body, she let the mayor and his wife keep the tree, and it became the most prized possession in the town because it had held the physical body of a god.

Isis attempted to use her own magic and that of Thoth to restore her husband’s form long enough to conceive a son. Before she could finish, Sett discovered the body of Osiris and cut it into fourteen parts and scattered them up and down the Nile Valley.

Again, Isis searched, this time for the various parts of her husband’s body. After she had gathered them, she had Thoth help her make her husband whole long enough to acquire his seed. She immediately became pregnant with a son, whom she would come to name Horus.

Horus Against Sett

For years, Isis protected her son from discovery by Sett and his evil friends. When Horus came of age, he set out to challenge his uncle for the throne of Egypt.

The conflict between Horus and Sett took many forms. In one instance, both agreed to take the appearance of hippopotami and to fight each other under water. Isis, fearing for her son, fashioned several harpoons and took flight to throw them at Sett. When she threw the first one, Horus cried out, “Mother, stop! You’ve hit your own son!” After a few minutes of searching, she found Sett and threw one harpoon after another. The first several either missed or bounced off. Finally, a harpoon struck Sett squarely and wounded him.

Sett cried out for mercy and Isis took pity on him. She helped him to the shore and nursed his wounds.

When Horus heard what his mother had done, he grew so angry with her that he cut off her head and hid it from her in the desert mountains, west of the Nile Valley.

Realizing the mistake Horus had made, Ra, the sun god, came to the aid of Isis and helped to restore her head. In addition, he fashioned a crown of a cow’s head and horns to give her added protection. Ra then punished Horus for what he had done to his mother.

Despite the leniency shown him, Sett still wanted to overcome his nephew. While Horus was recovering from the wounds Ra had given him, Sett plucked out his eyes so that the young god was suddenly blind.

Thoth, referring to the ancient texts, found a formula from which he fashioned two replacements so that Horus could once again see.

In yet another story, Ra commanded the Ennead (council of gods) to ferry to the Island-of-the-Middle-Ground and to judge between the two opposing sides—Horus and Sett. Ra also commanded them to tell Nemty (Anti or Antaeus), the ferryman, not to take on as a passenger any woman with the likeness of Isis. So, Horus, Sett and the members of the Ennead crossed over to the island and attempted to negotiate a peace.

Isis, fearing that she and her son would lose to Sett, turned herself into an old woman and tempted Nemty with a single, gold ring as payment for passage to the island.

Once on the island, Isis turned herself into an pretty maiden so that Sett would be attracted to her. Sett took a break from the meeting to be with the beautiful maiden, and Isis told him that her husband had died and that a stranger had claimed all her husband’s property. The same stranger had threatened to beat her son and to throw him out. She begged Sett to become her son’s protector.

Overcome with sympathy, Sett objected to the stranger’s attempt to take their property, especially with the son of the former owner still there. Sett said that the stranger should be beaten with a rod, expelled, and the son be put in his father’s position.

At that moment, Isis turned herself into a bird and soared upward to a light in an acacia tree. She called out to Sett, “Be ashamed! Your own mouth has said it, and your own cleverness has judged you. What more can you say now?”

Sett became humiliated and protested to Ra how Isis had deceived him. Ra told Sett, “See you have judged yourself. What more do you want then?”

Sett condemned Nemty and demanded that the ferryman be punished because he had taken Isis to the island. So, Nemty was summoned before the Ennead, and his toes were removed. And Nemty gave up gold from that day forward.

In a final series of battles, Sett was ultimately defeated and the members of his forces were scattered across the world.

Thursday, July 5, 2018

Pathfinder: GameMastery Module J1: Entombed with the Pharaohs (OGL)

A journey adventure for 6th-level characters.

Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures.

Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?

The adventure includes information on the city of Sothis and the ancient tomb that lies nearby, as well as details on rival adventurers bent on getting to the treasure first.

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Pathfinder Module J4: The Pact Stone Pyramid (OGL)

A journey adventure for 8th-level characters

An Osirian noblewoman has discovered the lost pyramid of Ahn'Selota buried beneath the shifting desert sands. Hidden within it is a great magic that allowed the Four Pharaohs of Ascension to rule the land. If this corrupt sorceress gets her hands on this power, she'll bring back the ancient pharaohs and rule beside them, eradicating the current government in Osirion and plunging the region into immortal despotism. With tens of thousands of lives at stake, the only way for the PCs to stop her is to find the source of the magic before she does and destroy it—or steal it for themselves.

The Pact Stone Pyramid is a dungeon-based adventure compatible with the 3.5 edition of the world's most popular roleplaying game. This adventure includes all you need to send your heroes into an ancient trap-filled pyramid guarded by strange monsters and concealing the secret magic of the millennia-old pharaohs.

This adventure is set in Osirion, the Egyptian-themed land in the Pathfinder Chroncles campaign setting, but it can easily be adapted for use in any world. It can be used on its own or as a sequel to J1: Entombed with the Pharaohs to create a greater campaign arc. For more information on this region, check out the Pathfinder Chronicles Campaign Setting or the Pathfinder Chronicles Gazetteer.

Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
Written by Michael Kortes

Pathfinder Mummy's Mask Series


Mummy's Mask is the fourteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from February 2014 through to July 2014. It is set in the Garundi nation of Osirion and deals with the possible rebirth of the ancient pharaoh Hakotep I.


The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lay just beneath the sun-blistered surface. As modern Osirion opens its vaults and tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more troublesome than others. Hakotep I, a now-forgotten pharaoh, was robbed upon his burial. A secret sect took his heart and his funerary mask, both containing a portion of his soul. Betrayed the chance to pass on into the afterlife during his burial, Hakotep has existed in a state between life and death for millennia. The recent rediscovery of one of these lost soul fragments has allowed the trapped pharaoh to once again work in this world to redress the wrongs committed against him, and a cult worshipping him as a god-king grows in the heart of Osirion. Can a group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of this ancient tyrant?


On the Threshold of Discovery! The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lie just beneath the sun-blistered surface. As modern Osirion opens its tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more malign than others. Can your group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant?
This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and traps of the Mummy’s Mask Adventure Path. Choose your character’s class, build a deck of equipment, magic, and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add unique gear and awesome magic to their decks as they gain incredible powers, all of which they’ll need to challenge more and more powerful threats.
The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes:
. More than 500 cards, featuring 7 character classes, a wide array of gear and magical treasures,
and dozens of allies, monsters, and villains from the Mummy’s Mask storyline.
. "The Half-Dead City Adventure Deck," which begins your journey through the Mummy’s Mask Adventure Path.
. A complete set of 5 polyhedral dice.


Sunday, May 27, 2018

Hidden Labyrinths of Egypt



There is an incredible ‘Lost’ underground city located beneath the Pyramids of Giza, and despite the fact that only a few know about it today, it was extremely well documented in the past.

Although there are very few remains, and historical accounts seem to differ, the Labyrinth of Egypt, the Labyrinth of Hawara, did actually exist over four thousand years ago. The Labyrinth of Egypt was located near the ancient town of Arsinoe (Crocodilopolis), and south of the pyramid of Hawara, in the area known today as the Fayum. The actual location of the Egyptian Labyrinth was discovered by Professor Flinders Petrie in 1888. The Labyrinth itself had been so completely demolished that the only remains left was a large bed of stone fragments. In this pile of stone chips a few items of interest were discovered, including scattered bits of the foundations, solid granite shrines, a large well, north and south facing door jambs, fragments of statues and a large granite figure of of Amenemhat III.

There were enough fragments left from the original foundations to enable Petrie to determine the size and position of the structure. For more information about the animations that TMBA created of the

Labyrinth, you can go here: ttp://www.tmba.tv/3d-animation-studio/archaeology/labyrinth-egypt/ TMBA, Inc. - Animation Studio 330 West 38th Street, New York, NY 10018 (212) 789-9077



Saturday, May 19, 2018

Predynastic Egypt by MIKHAIL VASILEV


***Localizations: English, Русский, 中文, Español, Deutsch, Français, Italiano, Čeština***
 

Turn-based historical simulation strategy will lead you through the history of Pre-Dynastic Egypt. Starting from 5000 B.C. you will guide the nomadic and humble Egyptian tribe through all the hardships to prosperity and power culminating in the Unification of Lower and Upper Egypt.
Supported languages: English, Chinese Simplified, Russian, German, French, Italian, Spanish.

Get ready to witness evolutionary breakthroughs that enabled early Egyptians to march into faraway lands, fight catastrophes, hardships and ultimately establish first Egyptian state. Will you be able to re-enact the events that unfolded historically or will you doom your fledgling chiefdom into forgotten annals of history? Get an intimate knowledge about events that took place before the Classic Egypt eras through this unique game.

* Simulation of the ancient world
Wars, drought, enemy invasions, epidemics, internal turmoil, migration of the tribes, religious ceremonies, exploration of distant lands, celebrations and more than 100+ other events and trials await you in the game!


* Technological evolution of mankind
48 historically accurate technologies and cultural achievements of Pre-Dynastic Egypt with interesting descriptions, will show the technological evolution of mankind on the example of the Egyptian civilization.


* Mysteries of Egyptian religion and culture
You will see the birth of the unique religion of the Nile civilization, starting with beliefs in spirits and ending with the gods of Pre-Dynastic Egypt and you will learn the secrets known only to archeologists and Egyptologists!


* Reconstructed map of Ancient Egypt
Accurate reconstruction of the geographic map of ancient Egypt 5000-3000 BC, taking into account the climatic changes of that period when the Sahara was a Savannah and not a desert and Wadies were rivers and not roads.


* Reconstructed city of Hierakonpolis
Accurate archaeological reconstruction of the Hierakonpolis - the former center of Pre-Dynastic Egypt. You will build the real houses, temples and tombs, that were excavated by archeologists in XX-XXI century.